File Object

class File extends Object

Provides an interface for file input/output, such as reading or writing text or retrieving its length. FileOpen returns an object of this type.

"FileObj" is used below as a placeholder for any File object, as "File" is the class itself.

In addition to the methods and property inherited from Object, File objects have the following predefined methods and properties.

Table of Contents

Methods

Read

Reads a string of characters from the file and advances the file pointer.

String := FileObj.Read(Characters)

Parameters

Characters

Type: Integer

If omitted, the rest of the file is read and returned as one string. Otherwise, specify the maximum number of characters to read. If the File object was created from a handle to a non-seeking device such as a console buffer or pipe, omitting this parameter may cause the method to fail or return only what data is currently available.

Return Value

Type: String

This method returns the string of characters that were read.

Write

Writes a string of characters to the file and advances the file pointer.

BytesWritten := FileObj.Write(String)

Parameters

String

Type: String

The string to write.

Return Value

Type: Integer

This method returns the number of bytes (not characters) that were written.

ReadLine

Reads a line of text from the file and advances the file pointer.

TextLine := FileObj.ReadLine()

Return Value

Type: String

This method returns a line of text, excluding the line ending.

Remarks

Lines up to 65,534 characters long can be read. If the length of a line exceeds this, the remainder of the line is returned by subsequent calls to this method.

WriteLine

Writes a line of text to the file and advances the file pointer.

BytesWritten := FileObj.WriteLine(String)

Parameters

String

Type: String

If blank or omitted, an empty line will be written. Otherwise, specify the string to write, which is always followed by `n or `r`n, depending on the EOL flags used to open the file.

Return Value

Type: Integer

This method returns the number of bytes (not characters) that were written.

ReadNumType

Reads a number from the file and advances the file pointer.

Num := FileObj.ReadNumType()

NumType is either UInt, Int, Int64, Short, UShort, Char, UChar, Double, or Float. These type names have the same meanings as with DllCall.

Return Value

Type: Integer, Float or String (empty)

On success, this method returns a number. On failure, it returns an empty string.

Remarks

If the number of bytes read is non-zero but less than the size of NumType, the missing bytes are assumed to be zero.

WriteNumType

Writes a number to the file and advances the file pointer.

BytesWritten := FileObj.WriteNumType(Num)

NumType is either UInt, Int, Int64, Short, UShort, Char, UChar, Double, or Float. These type names have the same meanings as with DllCall.

Parameters

Num

Type: Integer or Float

The number to write.

Return Value

Type: Integer

This method returns the number of bytes that were written. For example, FileObj.WriteUInt(42) returns 4 if successful.

RawRead

Reads raw binary data from the file into memory and advances the file pointer.

BytesRead := FileObj.RawRead(Buffer , Bytes)

Parameters

Buffer

Type: Object or Integer

The Buffer-like object or memory address which will receive the data.

Reading into a Buffer is recommended. If Bytes is omitted, it defaults to the size of the buffer. An exception is thrown if Bytes exceeds the size of the buffer.

If a memory address is passed, Bytes must also be specified.

Bytes

Type: Integer

The maximum number of bytes to read. This is optional when Buffer is an object; otherwise, it is required.

Return Value

Type: Integer

This method returns the number of bytes that were read.

RawWrite

Writes raw binary data to the file and advances the file pointer.

BytesWritten := FileObj.RawWrite(Data , Bytes)

Parameters

Data

Type: Object, String or Integer

A Buffer-like object or string containing binary data, or a memory address. If an object or string is specified, Bytes is optional and defaults to the size of the buffer or string. Otherwise, Bytes must also be specified.

Bytes

Type: Integer

The number of bytes to write. This is optional when Data is an object or string; otherwise, it is required.

Return Value

Type: Integer

This method returns the number of bytes that were written.

Seek

Moves the file pointer.

IsMoved := FileObj.Seek(Distance , Origin)

Parameters

Distance

Type: Integer

Distance to move, in bytes. Lower values are closer to the beginning of the file.

Origin

Type: Integer

If omitted, it defaults to 2 when Distance is negative and 0 otherwise. Otherwise, specify one of the following numbers to indicate the starting point for the file pointer move:

  • 0 (SEEK_SET): Beginning of the file. Distance must be zero or greater.
  • 1 (SEEK_CUR): Current position of the file pointer.
  • 2 (SEEK_END): End of the file. Distance should usually be negative.

Return Value

Type: Integer (boolean)

On success, this method returns 1 (true). On failure, it returns 0 (false).

Remarks

This method is equivalent to FileObj.Pos := Distance, if Distance is not negative and Origin is omitted or 0 (SEEK_SET).

Close

Closes the file, flushes any data in the cache to disk and releases the share locks.

FileObj.Close()

Although the file is closed automatically when the object is freed, it is recommended to close the file as soon as possible.

Properties

Pos

Retrieves or sets the position of the file pointer.

CurrentPos := FileObj.Pos
FileObj.Pos := NewPos

CurrentPos and NewPos are a byte offset from the beginning of the file, where 0 is the first byte. When data is written to or read from the file, the file pointer automatically moves to the next byte after that data.

This property is equivalent to FileObj.Seek(NewPos).

Length

Retrieves or sets the size of the file.

CurrentSize := FileObj.Length
FileObj.Length := NewSize

CurrentSize and NewSize are the size of the file, in bytes.

This property should be used only with an actual file. If the File object was created from a handle to a pipe, it may return the amount of data currently available in the pipe's internal buffer, but this behaviour is not guaranteed.

AtEOF

Retrieves a non-zero number if the file pointer has reached the end of the file, otherwise zero.

IsAtEOF := FileObj.AtEOF

This property should be used only with an actual file. If the File object was created from a handle to a non-seeking device such as a console buffer or pipe, the returned value may not be meaningful, as such devices do not logically have an "end of file".

Encoding

Retrieves or sets the text encoding used by this file object.

CurrentEncoding := FileObj.Encoding
FileObj.Encoding := NewEncoding

NewEncoding may be a numeric code page identifier (see Microsoft Docs) or one of the following strings.

CurrentEncoding is one of the following strings:

CurrentEncoding is never a value with the -RAW suffix, regardless of how the file was opened or whether it contains a byte order mark (BOM). Setting NewEncoding never causes a BOM to be added or removed, as the BOM is normally written to the file when it is first created.

Setting NewEncoding to UTF-8-RAW or UTF-16-RAW is valid, but the -RAW suffix is ignored. This only applies to FileObj.Encoding, not FileOpen.

Handle

Returns a system file handle, intended for use with DllCall. See CreateFile.

Handle := FileObj.Handle

File objects internally buffer reads or writes. If data has been written into the object's internal buffer, it is committed to disk before the handle is returned. If the buffer contains data read from file, it is discarded and the actual file pointer is reset to the logical position indicated by the Pos property.