class Buffer extends Object
Encapsulates a block of memory for use with advanced techniques such as DllCall, structures, StrPut and raw file I/O.
Buffer objects are typically created by calling Buffer(), but can also be returned by FileRead with the "RAW" option.
BufferObj := Buffer(ByteCount)
ClipboardAll returns a sub-type of Buffer, also named ClipboardAll.
class ClipboardAll extends Buffer
"BufferObj" is used below as a placeholder for any Buffer object, as "Buffer" is the class itself.
In addition to the methods and property inherited from Object, Buffer objects have the following predefined properties.
Some built-in functions accept a Buffer object in place of an address - see the Related section for links. These functions also accept any other object which has Ptr and Size properties, but are optimized for the native Buffer object.
In most cases, passing a Buffer object is safer than passing an address, as the function can read the buffer size to ensure that it does not attempt to access any memory location outside of the buffer. One exception is that DllCall calls functions outside of the program; in those cases, it may be necessary to explicitly pass the buffer size to the function.
Creates a new Buffer object.
BufferObj := Buffer(ByteCount, FillByte) BufferObj := Buffer.Call(ByteCount, FillByte)
Type: Integer
The number of bytes to allocate. Corresponds to Buffer.Size.
If omitted, the Buffer is created with a null (zero) Ptr and zero Size.
Type: Integer
Specify a number between 0 and 255 to set each byte in the buffer to that number.
This should generally be omitted in cases where the buffer will be written into without first being read, as it has a time-cost proportionate to the number of bytes. If omitted, the memory of the buffer is not initialized; the value of each byte is arbitrary.
Type: Object
This method or function returns a Buffer object.
A MemoryError is thrown if the memory could not be allocated, such as if ByteCount is unexpectedly large or the system is low on virtual memory.
Parameters are defined by __New.
Allocates or reallocates the buffer and optionally fills it.
BufferObj.__New(ByteCount, FillByte)
This method exists to support Call, and is not usually called directly. See Construction and Destruction.
Specify ByteCount to allocate, reallocate or free the buffer. This is equivalent to assigning Size.
Specify FillByte to fill the buffer with the given numeric byte value, overwriting any existing content.
If both parameters are omitted, this method has no effect.
Retrieves the buffer's current memory address.
CurrentPtr := BufferObj.Ptr
CurrentPtr is an integer representing the buffer's current memory address. This address becomes invalid when the buffer is freed or reallocated. Invalid addresses must not be used. The buffer is not freed until the Buffer object's reference count reaches zero, but it is reallocated when its Size is changed.
Retrieves or sets the buffer's size, in bytes.
CurrentByteCount := BufferObj.Size
BufferObj.Size := NewByteCount
CurrentByteCount and NewByteCount are an integer representing the buffer's size, in bytes. The buffer's address typically changes whenever its size is changed. If the size is decreased, the data within the buffer is truncated, but the remaining bytes are preserved. If the size is increased, all data is preserved and the values of any new bytes are arbitrary (they are not initialized, for performance reasons).
A MemoryError is thrown if the memory could not be allocated, such as if NewByteCount is unexpectedly large or the system is low on virtual memory.
CurrentByteCount is always the exact value it was given either by __New or by a previous assignment.
DllCall, NumPut, NumGet, StrPut, StrGet, File.RawRead, File.RawWrite, ClipboardAll
Uses a Buffer to receive a string from an external function via DllCall.
max_chars := 11 ; Allocate a buffer for use with the Unicode version of wsprintf. bufW := Buffer(max_chars*2) ; Print a UTF-16 string into the buffer with wsprintfW(). DllCall("wsprintfW", "Ptr", bufW, "Str", "0x%08x", "UInt", 4919, "CDecl") ; Retrieve the string from bufW and show it. MsgBox StrGet(bufW, "UTF-16") ; Or just StrGet(bufW). ; Allocate a buffer for use with the ANSI version of wsprintf. bufA := Buffer(max_chars) ; Print an ANSI string into the buffer with wsprintfA(). DllCall("wsprintfA", "Ptr", bufA, "AStr", "0x%08x", "UInt", 4919, "CDecl") ; Retrieve the string from bufA (converted to the native format), and show it. MsgBox StrGet(bufA, "CP0")