Controls which artificial keyboard and mouse events are ignored by hotkeys and hotstrings.
#InputLevel Level
Type: Integer
If omitted, it defaults to 0. Otherwise, specify an integer between 0 and 100.
If this directive is unspecified in the script, it will behave as though set to 0.
For an explanation of how SendLevel and #InputLevel are used, see SendLevel.
This directive is positional: it affects all hotkeys and hotstrings between it and the next #InputLevel directive. If not specified by an #InputLevel directive, hotkeys and hotstrings default to level 0.
A hotkey's input level can also be set using the Hotkey function. For example: Hotkey "#z", my_hotkey_sub, "I1"
The input level of a hotkey or non-auto-replace hotstring is also used as the default send level for any keystrokes or button clicks generated by that hotkey or hotstring. Since a keyboard or mouse remapping is actually a pair of hotkeys, this allows #InputLevel to be used to allow remappings to trigger other hotkeys.
AutoHotkey versions older than v1.1.06 behave as though #InputLevel 0
and SendLevel 0
are in effect.
Like other directives, #InputLevel cannot be executed conditionally.
SendLevel, Hotkeys, Hotstrings
Causes the first hotkey *Numpad0::
to trigger the second hotkey ~LButton::
. This would be not the case if the #InputLevel directives are omitted or commented out.
#InputLevel 1 ; Use SendEvent so that the script's own hotkeys can be triggered. *Numpad0::SendEvent "{Blind}{Click Down}" *Numpad0 up::SendEvent "{Blind}{Click Up}" #InputLevel 0 ; This hotkey can be triggered by both Numpad0 and LButton: ~LButton::MsgBox "Clicked"